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Call of Duty World at War News - FRONTPAGE NEWS - Call of Duty 6 News

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Activision not willing to spend enough money on their games ?

CoD World at War News

by Claire Claws

Call of Duty: World at War got released on November 11th 2008. And it is almost 2 months since, but the game is still in same crappy state as it was on day one.

Still no 1.2 patch, no communication and frustrated players. Why?

Development costs for video games can now reach $25 million to $50+ million per title, making the industry more like Hollywood since a few hit games can deliver substantial profits. A game publisher like Activision Blizzard can cut costs by using the same technology in multiple titles. And it has the money and marketing muscle to launch BIG ad campaigns. Estimated Activision Blizzard revenue for 2008 : $2.898 billion.

In December 2007 the game giants Vivendi and Activision announced a surprise $18.9 billion merger agreement that would combine some of gaming's largest brands. Now Guitar Hero, Call of Duty and World of Warcraft are all under the umbrella of the largest new third-party game publisher; Activision Blizzard.  And in July 2008 Activision Blizzard announced its intention to purchase 146,500,000 shares of its own stock at a price of $27.50 per share.

In August 2008 the Activision Blizzard shares started to drop from a $30+ all the way down to today´s price: only $8 per share !  And that's a real dangerous bummer for any company.

Is this one of the reasons why Activision Blizzard recently decided to allow in-game advertising in their next CoD title : Modern Warfare 2 ? 

So lets meet the fresh CEO/Director/President of Activision Blizzard Inc. :

Robert A. Kotick Robert A. Kotick

The goal at Activision Blizzard, according to Kotick, is to build "an institutional-quality, professionally managed video-game company."

But the Financial Analyst Colin Sebastian, who recently lowered his estimates on slower Guitar Hero sales, lowered his projections again as a reaction on Activision discounted the retail price of the Call of Duty: World at War from $59 to $49. Colin Sebastian said: "While this move may be part of an annual promotion, we believe a $10 discount on one of the industry's top holiday releases highlights has the risk of lower software pricing moving into the new year."  Less profit, again not a good thing for a WallStreet player. 
 
Despite Kotick's long tenure in the gaming business, he has a demonstrated preference for hiring from outside the gaming industry. The company's top management is filled with veterans of the consumer-products industry. Both publishing chief Mike Griffith and Chief Financial Officer Thomas Tippl had long careers at Procter & Gamble before joining Activision. Brian Hodus, chief customer officer, hails from Cadbury Schweppes.

Statement from Kotick : "If you want to run an institutional-level company, having people who know how to run businesses is in many respects a lot more valuable than having people know how to make video games .

Kotick also does not immerse himself in game development. Activision runs on the so-called city-state model, giving its studios autonomy to develop games while also being held accountable for cost control.
 
"The people who make games here are the best in the world at making video games, " Kotick said in a interview " and it would be totally presumptuous of me to try and insert myself into the process somehow. "
 
Well he does... and same goes for whole company's top management.
 
For years now the Call of Duty Development costs have to be paid from a budget. Maybe this budget looks huge on paper, but it is clearly not enough to hire plenty of people to get Call of Duty: World at War finished and fully tested on the preset release date. 

Former development employees named budget as the why some things couldn't be fixed sooner or promised features got cut out.
 
So what does this all mean for us... the customers? 

Well if a game needs a patch because of some unexpected errors and there is only just small amount of budget-money left... then you can forget a quick patching.
 
CoD2 had a budget problem and it seems CoD: WaW is suffering from the same problem.

So those few gamedevelopers, who are still working for the studio after the day of release, then try to get ALL errors fixed with just the 1 patch. Just because this is the cheapest option. But the buyers have to wait (and can be months) till finally they come up with fixes for all errors made and bugs found by the CoD community.

(CoD: World at War also has the "Master Server problem". It is unknown from which budget things like extra hardware and higher annual costs must be paid. Infinity Ward had same problem with CoD4 and they had make some unexpected changes and get a hardware server placed in their office.)

So, when the developers don't get enough financial resources to make a ready and steady to play new CoD title with some great novelty features, when after all these years it is still considered to be very normal to release a new CoD title with major bugs and script/hardware errors and when you give the task of communication with the buyers of your products to twenty year old boys...
 
How serious must we take this Mister Kotick ?  He surely doesn't take us buyers serious.
 
Can be our Mister Kotick is forgetting something. The last few years the financial markets showed very unrealistic results. The sky was the limit and everyone was a financial hero. But in reality it was just a Credit Card Fairytale and now the clock struck 12. So it would be wise to start with making those marketing slogans reality. If not... it can be game over soon.
 
So Kotick, if you want to run an an institutional-quality, professionally managed video-game company you could start with having some top products to sell. I personally would invest a bit more game-development and direct communication and less in made-up marketing one liners. Fix any problems as fast as it takes. Try to be a bit nicer to your customers. We want to pay $59. So give us a game that is deserves to be bought for 59 dollars.

CoD5 Tweak Utility 0.2.3 - CoD RconTool 10 - COD5 profile backup - UltraStats 0.3.12 Final

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CoD WaW Custom Map: Toten Strand - Nazi Zombie Shore

Call of Duty Cust. Maps

by PsycoFalc

Nazi Zombie Shore is my version of what the nazi_zombie_makin map would of been like. Your team is pinned down in huts on stilts, the zombies attack you from all angles. Will you survive the chaos?
 

Toten Strand - nazi_zombie_shore

It's a medium sized map with 2 levels, that can get chaotic pretty easily. I tried adding a lot of zombie spawns so the actions all the time, for the people that like that sort of stuff. Also I added in a watch point for the snipers.
 

There's hidden weapons in this map as well as a few weapons that's not in the stock zombie map.

Game                     : Call of Duty: World at War (PC)
 
Supported Gametype  : Cooperative , Singleplayer and with Nazi zombies
Map Size        : 1-4 : Medium Map

Download Nazi Zombie Shore.zip

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CoD: World at War Mod - OpenWarfare 1.4.0

Call of Duty Mods

by t3chn0r

CoD MoD

OpenWarfare 1.4.0.RC1 has been running pretty stable during the last week. We have fixed some bugs and added other small things based on the community feedback.

We are very glad to release the final 1.4.0 version so we start working on new features being requested by people.

Enjoy this new version and we wish you all a Happy New Year 2009!


New changes/fixes:
- Added ability to disable sound occlusion (controlled by variable scr_sound_occlusion_enable).
- Fixed a syntax error with TWAR gametype.
- Player rank will be blank when virtual ranks are enabled and player doesn't fall into any category.
- Added ability to relocate the chat text to the bottom of the screen (thanks OttOvan!).
- Fixed a problem with variable scr_sab_show_bomb_carrier that was not accepting a value of 2.
- Spectators can now see when a player is bleeding, looking at dog tags, etc.
 

Download CoD: World at War Mod - OpenWarfare version 1.4.0

OpenWarfare:WaW 1.4.0 English - Standard   

OpenWarfare:WaW 1.4.0 English - No gun sway 

OpenWarfare:WaW 1.4.0 English - Increased snipers distance   

OpenWarfare:WaW 1.4.0 Rulesets 

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Watch Video Podcast - Call of Duty: WaW - Chatting with Treyarch

CoD World at War News

 

Call of Duty: World at War: Balancing Historic Realism With Fun

 

Mike and Owen spent about 30 minutes chatting with the Treyarch developers about Call of Duty World at War as they had their collective back sides handed to them in some competitive gameplay.

Watch Owen and Fahey quiz the devs about how real their rivalry is with Infinity Ward and whether the developers think about the living veterans of the wars they turn into games.

Watch the Video Podcast

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Call of Duty: World at War (PC) Zombie Vacant - Custom Map

Call of Duty Cust. Maps

Call of Duty: World at War Zombie Vacant Custom Map

Map Title : Zombie Vacant
Map Version : Beta 1.0
Author : [HOG]Rampage
 

Game : Call of Duty: World at War (PC)

Supported Gametype : Cooperative Nazi Zombies or Singleplayer
Map Size : 2-4 : Small Map
 

Download Zombie Vacant

Installation Instructions

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Fairplay Punkbuster CFG für CoD: WaW - Version 1.02

Call of Duty Deutsch

by tchibomann

VERSION UPDATE

Sorry, this article is in German but maybe an optimal tweaked CFG is what you were looking for.

Move mouse over picture and see difference.  ESGN Germany is working on this tweaked CFG.

Aus aktuellem dringlichen Anlass erfährt unsere FairplayCFG ein erneutes Update. Es sind insgesamt drei weitere Befehle gefunden worden, die ebenso die Models wie Bäume, Sträucher, Tarnnetze und Co. ausblenden können. Die ersten beiden Befehle sind

r_cosmeticCullMin
r_cosmeticCullMax

Diese beiden Befehle können nur in Kombination miteinander verwendet werden. Standardmäßig ist hier bei beiden Cvars der Wert "16" eingestellt, egal ob Lowend-Grafik oder Highend-Grafik. Ist der Wert bei beiden auf "0" gesetzt, werden die meisten Models ausgeblendet.


Der krasseste und zugleich ekelerregendste Befehl ist jedoch

r_cycleSizeCull 1

Dieser Befehl ist praktisch der ultimative, legal integrierte Cheat von CoD:WW, ein Geschenk von Treyarch an alle Cheater, Scripter und Tweaker, die nicht anders könnten als zu betrügen. Ist dieser Wert auf 1 gesetzt, werden nahezu sämtliche Models automatisiert ein- und ausgeblendet, immer im sekündlichen Wechsel. Wer da noch r_SizeCull auf einen Bind setzt und per toggle-Befehl zwischen 0 und 100000 wechselt ist zugegeben, reichlich blöd. [EDIT]: Der Befehl r_cycleSizeCull ist nur in Verbindung mit dem gesetzten r_sizeCull oberhalb des Wertes "0" verwendbar, was aber nicht minder schwerwiegend ist.

Wir haben uns daher entschieden sofort die CFG auf den neuesten Stand zu setzen - trotz Weihnachten. Wir empfehlen ALLEN Serveradmins, ausnahmsweise auch sämtlichen Ligen und Punkbuster-Streamservices UMGEHEND folgende Cvar-Checks in ihre eigene Checklist aufzunehmen:

pb_sv_cvar r_pretess IN 1
pb_sv_cvar r_sizeCull IN 0
pb_sv_cvar r_cycleSizeCull IN 0
pb_sv_cvar r_prepassSizeCull IN 0
pb_sv_cvar r_cosmeticCullMin IN 16
pb_sv_cvar r_cosmeticCullMax IN 16

Allen anderen, die die FairplayCFG einsetzen - oder es noch wollen -, empfehlen wir UMGEHEND auf die aktuelle Version 1.02 zu aktualisieren, die wir hiermit auch aus dem Betastatus entlassen. Wir werden natürlich auch weiterhin nach unfairen Tweaks und integrierten Cheats suchen, jedoch denken wir, dass damit ersteinmal die schlimmsten Befehle geblockt werden. Selbstverständlich haben wir unsere Server soeben mit der neuen CFG ausgestattet, die Serverliste findet ihr hier.

Zugleich bitten wir uns auffällige Client-Befehle an service[at]esgn.eu einzureichen.

Download die neue CFG file : CoD: WaW Fairplay 1.02

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Custom Map CoD 5 Co-Op SP - Nazi Zombie Psy & Tower

Call of Duty Cust. Maps

Co-op zombies

Game:  Call of Duty World at War (PC)
Map Name: nazi_zombie_psy 
Gametype: Co-op zombies   
Players: 1-4       
Map Version: Final           
Author:  Fritz       

Download  Custom Map : nazi_zombie_psy  - zip file

and there is 1 more.....

A map made by TehWulf; Nazi Zombie Tower

Download  Custom Map : nazi_zombie_tower  - zip file


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